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authorDouglas B. Rumbaugh <doug@douglasrumbaugh.com>2025-06-01 13:15:52 -0400
committerDouglas B. Rumbaugh <doug@douglasrumbaugh.com>2025-06-01 13:15:52 -0400
commitcd3447f1cad16972e8a659ec6e84764c5b8b2745 (patch)
tree5a50b6e8a99646e326b2c41714f50e4f7dee64d0 /chapters/sigmod23/examples.tex
parent6354e60f106a89f5bf807082561ed5efd9be0f4f (diff)
downloaddissertation-cd3447f1cad16972e8a659ec6e84764c5b8b2745.tar.gz
Julia updates
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@@ -25,7 +25,7 @@ number of shards involved in a reconstruction using either layout policy
is $\Theta(1)$ using our framework, this means that we can perform
reconstructions in $B_M(n) \in \Theta(n)$ time, including tombstone
cancellation. The total weight of the structure can also be calculated
-at no time when it is constructed, allows $W(n) \in \Theta(1)$ time
+at no time cost when it is constructed, allows $W(n) \in \Theta(1)$ time
as well. Point lookups over the sorted data can be done using a binary
search in $L(n) \in \Theta(\log_2 n)$ time, and sampling queries require
no pre-processing, so $P(n) \in \Theta(1)$. The mutable buffer can be