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/*
* include/shard/TrieSpline.h
*
* Copyright (C) 2023 Douglas B. Rumbaugh <drumbaugh@psu.edu>
*
* Distributed under the Modified BSD License.
*
* A shard shim around the TrieSpline learned index.
*
* TODO: The code in this file is very poorly commented.
*/
#pragma once
#include <vector>
#include "framework/ShardRequirements.h"
#include "ts/builder.h"
#include "psu-ds/BloomFilter.h"
#include "util/bf_config.h"
#include "util/SortedMerge.h"
using psudb::CACHELINE_SIZE;
using psudb::BloomFilter;
using psudb::PriorityQueue;
using psudb::queue_record;
using psudb::byte;
namespace de {
template <KVPInterface R, size_t E=1024>
class TrieSpline {
private:
typedef decltype(R::key) K;
typedef decltype(R::value) V;
public:
TrieSpline(BufferView<R> buffer)
: m_reccnt(0)
, m_tombstone_cnt(0)
, m_alloc_size(0)
, m_max_key(0)
, m_min_key(0)
, m_bf(nullptr)
{
m_alloc_size = psudb::sf_aligned_alloc(CACHELINE_SIZE,
buffer.get_record_count() *
sizeof(Wrapped<R>),
(byte**) &m_data);
/*
* Copy the contents of the buffer view into a temporary buffer, and
* sort them. We still need to iterate over these temporary records to
* apply tombstone/deleted record filtering, as well as any possible
* per-record processing that is required by the shard being built.
*/
auto temp_buffer = (Wrapped<R> *) psudb::sf_aligned_calloc(CACHELINE_SIZE,
buffer.get_record_count(),
sizeof(Wrapped<R>));
buffer.copy_to_buffer((byte *) temp_buffer);
auto base = temp_buffer;
auto stop = base + buffer.get_record_count();
std::sort(base, stop, std::less<Wrapped<R>>());
auto tmp_min_key = temp_buffer[0].rec.key;
auto tmp_max_key = temp_buffer[buffer.get_record_count() - 1].rec.key;
auto bldr = ts::Builder<K>(tmp_min_key, tmp_max_key, E);
merge_info info = {0, 0};
m_min_key = tmp_max_key;
m_max_key = tmp_min_key;
/*
* Iterate over the temporary buffer to process the records, copying
* them into buffer as needed
*/
while (base < stop) {
if (!base->is_tombstone() && (base + 1 < stop)
&& base->rec == (base + 1)->rec && (base + 1)->is_tombstone()) {
base += 2;
continue;
} else if (base->is_deleted()) {
base += 1;
continue;
}
// FIXME: this shouldn't be necessary, but the tagged record
// bypass doesn't seem to be working on this code-path, so this
// ensures that tagged records from the buffer are able to be
// dropped, eventually. It should only need to be &= 1
base->header &= 3;
bldr.AddKey(base->rec.key);
m_data[info.record_count++] = *base;
if (base->is_tombstone()) {
info.tombstone_count++;
if (m_bf){
m_bf->insert(base->rec);
}
}
if (base->rec.key < m_min_key) {
m_min_key = base->rec.key;
}
if (base->rec.key > m_max_key) {
m_max_key = base->rec.key;
}
base++;
}
free(temp_buffer);
m_reccnt = info.record_count;
m_tombstone_cnt = info.tombstone_count;
if (m_reccnt > 50) {
m_ts = bldr.Finalize();
}
}
TrieSpline(std::vector<TrieSpline*> &shards)
: m_reccnt(0)
, m_tombstone_cnt(0)
, m_alloc_size(0)
, m_max_key(0)
, m_min_key(0)
, m_bf(nullptr)
{
size_t attemp_reccnt = 0;
size_t tombstone_count = 0;
auto cursors = build_cursor_vec<R, TrieSpline>(shards, &attemp_reccnt, &tombstone_count);
m_alloc_size = psudb::sf_aligned_alloc(CACHELINE_SIZE,
attemp_reccnt * sizeof(Wrapped<R>),
(byte **) &m_data);
// FIXME: For smaller cursor arrays, it may be more efficient to skip
// the priority queue and just do a scan.
PriorityQueue<Wrapped<R>> pq(cursors.size());
for (size_t i=0; i<cursors.size(); i++) {
pq.push(cursors[i].ptr, i);
}
auto tmp_max_key = shards[0]->m_max_key;
auto tmp_min_key = shards[0]->m_min_key;
for (size_t i=0; i<shards.size(); i++) {
if (shards[i]->m_max_key > tmp_max_key) {
tmp_max_key = shards[i]->m_max_key;
}
if (shards[i]->m_min_key < tmp_min_key) {
tmp_min_key = shards[i]->m_min_key;
}
}
auto bldr = ts::Builder<K>(tmp_min_key, tmp_max_key, E);
m_max_key = tmp_min_key;
m_min_key = tmp_max_key;
merge_info info = {0, 0};
while (pq.size()) {
auto now = pq.peek();
auto next = pq.size() > 1 ? pq.peek(1) : queue_record<Wrapped<R>>{nullptr, 0};
/*
* if the current record is not a tombstone, and the next record is
* a tombstone that matches the current one, then the current one
* has been deleted, and both it and its tombstone can be skipped
* over.
*/
if (!now.data->is_tombstone() && next.data != nullptr &&
now.data->rec == next.data->rec && next.data->is_tombstone()) {
pq.pop(); pq.pop();
auto& cursor1 = cursors[now.version];
auto& cursor2 = cursors[next.version];
if (advance_cursor(cursor1)) pq.push(cursor1.ptr, now.version);
if (advance_cursor(cursor2)) pq.push(cursor2.ptr, next.version);
} else {
auto& cursor = cursors[now.version];
/* skip over records that have been deleted via tagging */
if (!cursor.ptr->is_deleted()) {
bldr.AddKey(cursor.ptr->rec.key);
m_data[info.record_count++] = *cursor.ptr;
/*
* if the record is a tombstone, increment the ts count and
* insert it into the bloom filter if one has been
* provided.
*/
if (cursor.ptr->is_tombstone()) {
info.tombstone_count++;
if (m_bf) {
m_bf->insert(cursor.ptr->rec);
}
}
if (cursor.ptr->rec.key < m_min_key) {
m_min_key = cursor.ptr->rec.key;
}
if (cursor.ptr->rec.key > m_max_key) {
m_max_key = cursor.ptr->rec.key;
}
}
pq.pop();
if (advance_cursor(cursor)) pq.push(cursor.ptr, now.version);
}
}
m_reccnt = info.record_count;
m_tombstone_cnt = info.tombstone_count;
if (m_reccnt > 50) {
m_ts = bldr.Finalize();
}
}
~TrieSpline() {
free(m_data);
delete m_bf;
}
Wrapped<R> *point_lookup(const R &rec, bool filter=false) {
if (filter && m_bf && !m_bf->lookup(rec)) {
return nullptr;
}
size_t idx = get_lower_bound(rec.key);
if (idx >= m_reccnt) {
return nullptr;
}
while (idx < m_reccnt && m_data[idx].rec < rec) ++idx;
if (m_data[idx].rec == rec) {
return m_data + idx;
}
return nullptr;
}
Wrapped<R>* get_data() const {
return m_data;
}
size_t get_record_count() const {
return m_reccnt;
}
size_t get_tombstone_count() const {
return m_tombstone_cnt;
}
const Wrapped<R>* get_record_at(size_t idx) const {
if (idx >= m_reccnt) return nullptr;
return m_data + idx;
}
size_t get_memory_usage() {
return m_ts.GetSize();
}
size_t get_aux_memory_usage() {
return (m_bf) ? m_bf->memory_usage() : 0;
}
size_t get_lower_bound(const K& key) const {
if (m_reccnt < 50) {
size_t bd = m_reccnt;
for (size_t i=0; i<m_reccnt; i++) {
if (m_data[i].rec.key >= key) {
bd = i;
break;
}
}
return bd;
}
auto bound = m_ts.GetSearchBound(key);
size_t idx = bound.begin;
if (idx >= m_reccnt) {
return m_reccnt;
}
// If the region to search is less than some pre-specified
// amount, perform a linear scan to locate the record.
if (bound.end - bound.begin < 256) {
while (idx < bound.end && m_data[idx].rec.key < key) {
idx++;
}
} else {
// Otherwise, perform a binary search
idx = bound.begin;
size_t max = bound.end;
while (idx < max) {
size_t mid = (idx + max) / 2;
if (key > m_data[mid].rec.key) {
idx = mid + 1;
} else {
max = mid;
}
}
}
if (idx == m_reccnt) {
return m_reccnt;
}
if (m_data[idx].rec.key > key && idx > 0 && m_data[idx-1].rec.key <= key) {
return idx-1;
}
return idx;
}
private:
Wrapped<R>* m_data;
size_t m_reccnt;
size_t m_tombstone_cnt;
size_t m_alloc_size;
K m_max_key;
K m_min_key;
ts::TrieSpline<K> m_ts;
BloomFilter<R> *m_bf;
};
}
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