summaryrefslogtreecommitdiffstats
path: root/include/framework/InternalLevel.h
blob: e67ae45ea036c6dfbba84a287f700e481d65a35a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
/*
 * include/framework/InternalLevel.h
 *
 * Copyright (C) 2023 Douglas Rumbaugh <drumbaugh@psu.edu> 
 *                    Dong Xie <dongx@psu.edu>
 *
 * All rights reserved. Published under the Modified BSD License.
 *
 */
#pragma once

#include <vector>
#include <memory>

#include "util/types.h"
#include "framework/ShardInterface.h"
#include "framework/QueryInterface.h"
#include "framework/RecordInterface.h"
#include "framework/MutableBuffer.h"

namespace de {
template <RecordInterface R, ShardInterface S, QueryInterface Q>
class InternalLevel;



template <RecordInterface R, ShardInterface S, QueryInterface Q>
class InternalLevel {
    typedef S Shard;
    typedef MutableBuffer<R> Buffer;
public:
    InternalLevel(ssize_t level_no, size_t shard_cap)
    : m_level_no(level_no)
    , m_shard_cnt(0)
    , m_shards(shard_cap, nullptr)
    , m_owns(shard_cap, true)
    , m_pending_shard(nullptr)
    {}

    // Create a new memory level sharing the shards and repurposing it as previous level_no + 1
    // WARNING: for leveling only.
    InternalLevel(InternalLevel* level)
    : m_level_no(level->m_level_no + 1)
    , m_shard_cnt(level->m_shard_cnt)
    , m_shards(level->m_shards.size(), nullptr)
    , m_owns(level->m_owns.size(), true) 
    , m_pending_shard(nullptr)
    {
        assert(m_shard_cnt == 1 && m_shards.size() == 1);

        for (size_t i=0; i<m_shards.size(); i++) {
            level->m_owns[i] = false;
            m_shards[i] = level->m_shards[i];
        }
    }

    ~InternalLevel() { 
        for (size_t i=0; i<m_shards.size(); i++) {
            if (m_owns[i]) delete m_shards[i];
        }

        delete m_pending_shard;
    }

    // WARNING: for leveling only.
    // assuming the base level is the level new level is merging into. (base_level is larger.)
    static std::shared_ptr<InternalLevel> merge_levels(InternalLevel* base_level, InternalLevel* new_level) {
        assert(base_level->m_level_no > new_level->m_level_no || (base_level->m_level_no == 0 && new_level->m_level_no == 0));
        auto res = new InternalLevel(base_level->m_level_no, 1);
        res->m_shard_cnt = 1;
        Shard* shards[2];
        shards[0] = base_level->m_shards[0];
        shards[1] = new_level->m_shards[0];

        res->m_shards[0] = new S(shards, 2);
        return std::shared_ptr<InternalLevel>(res);
    }

    void append_buffer(Buffer* buffer) {
        if (m_shard_cnt == m_shards.size()) {
            assert(m_pending_shard == nullptr);
            m_pending_shard = new S(buffer);
            return;
        }

        m_shards[m_shard_cnt] = new S(buffer);
        m_owns[m_shard_cnt] = true;
        ++m_shard_cnt;
    }

    void append_merged_shards(InternalLevel* level) {
        if (m_shard_cnt == m_shards.size()) {
            m_pending_shard = new S(level->m_shards.data(), level->m_shard_cnt);
            return;
        }

        m_shards[m_shard_cnt] = new S(level->m_shards.data(), level->m_shard_cnt);
        m_owns[m_shard_cnt] = true;

        ++m_shard_cnt;
    }


    void finalize() {
        if (m_pending_shard) {
            for (size_t i=0; i<m_shards.size(); i++) {
                if (m_owns[i]) {
                    delete m_shards[i];
                    m_owns[i] = false;
                }
            }

            m_shards[0] = m_pending_shard;
            m_owns[0] = true;
            m_pending_shard = nullptr;
        }
    }

    Shard *get_merged_shard() {
        if (m_shard_cnt == 0) {
            return nullptr;
        }

        Shard *shards[m_shard_cnt];

        for (size_t i=0; i<m_shard_cnt; i++) {
            shards[i] = m_shards[i];
        }

        return new S(shards, m_shard_cnt);
    }

    // Append the sample range in-order.....
    void get_query_states(std::vector<std::pair<ShardID, Shard *>> &shards, std::vector<void*>& shard_states, void *query_parms) {
        for (size_t i=0; i<m_shard_cnt; i++) {
            if (m_shards[i]) {
                auto shard_state = Q::get_query_state(m_shards[i], query_parms);
                shards.push_back({{m_level_no, (ssize_t) i}, m_shards[i]});
                shard_states.emplace_back(shard_state);
            }
        }
    }

    bool check_tombstone(size_t shard_stop, const R& rec) {
        if (m_shard_cnt == 0) return false;

        for (int i = m_shard_cnt - 1; i >= (ssize_t) shard_stop;  i--) {
            if (m_shards[i]) {
                auto res = m_shards[i]->point_lookup(rec, true);
                if (res && res->is_tombstone()) {
                    return true;
                }
            }
        }
        return false;
    }

    bool delete_record(const R &rec) {
        if (m_shard_cnt == 0) return false;

        for (size_t i = 0; i < m_shards.size();  ++i) {
            if (m_shards[i]) {
                auto res = m_shards[i]->point_lookup(rec);
                if (res) {
                    res->set_delete();
                    return true;
                }
            }
        }

        return false;
    }

    Shard* get_shard(size_t idx) {
        return m_shards[idx];
    }

    size_t get_shard_count() {
        return m_shard_cnt;
    }

    size_t get_record_count() {
        size_t cnt = 0;
        for (size_t i=0; i<m_shard_cnt; i++) {
            cnt += m_shards[i]->get_record_count();
        }

        return cnt;
    }
    
    size_t get_tombstone_count() {
        size_t res = 0;
        for (size_t i = 0; i < m_shard_cnt; ++i) {
            res += m_shards[i]->get_tombstone_count();
        }
        return res;
    }

    size_t get_aux_memory_usage() {
        size_t cnt = 0;
        for (size_t i=0; i<m_shard_cnt; i++) {
            cnt += m_shards[i]->get_aux_memory_usage();
        }

        return cnt;
    }

    size_t get_memory_usage() {
        size_t cnt = 0;
        for (size_t i=0; i<m_shard_cnt; i++) {
            if (m_shards[i]) {
                cnt += m_shards[i]->get_memory_usage();
            }
        }

        return cnt;
    }

    double get_tombstone_prop() {
        size_t tscnt = 0;
        size_t reccnt = 0;
        for (size_t i=0; i<m_shard_cnt; i++) {
            if (m_shards[i]) {
                tscnt += m_shards[i]->get_tombstone_count();
                reccnt += (*m_shards[i])->get_record_count();
            }
        }

        return (double) tscnt / (double) (tscnt + reccnt);
    }

private:
    ssize_t m_level_no;
    
    size_t m_shard_cnt;
    size_t m_shard_size_cap;

    std::vector<Shard*> m_shards;

    Shard *m_pending_shard;

    std::vector<bool> m_owns;

    InternalLevel *clone() {
        auto new_level = new InternalLevel(m_level_no, m_shards.size());
        for (size_t i=0; i<m_shard_cnt; i++) {
            new_level->m_shards[i] = m_shards[i];
            new_level->m_owns[i] = true;
            m_owns[i] = false;
        }
    }
};

}