/* * include/framework/InternalLevel.h * * Copyright (C) 2023 Douglas Rumbaugh * Dong Xie * * All rights reserved. Published under the Modified BSD License. * */ #pragma once #include #include #include "util/types.h" #include "util/bf_config.h" #include "framework/ShardInterface.h" #include "framework/QueryInterface.h" #include "framework/RecordInterface.h" #include "framework/MutableBuffer.h" #include "ds/BloomFilter.h" namespace de { template class InternalLevel { typedef S Shard; typedef MutableBuffer Buffer; public: InternalLevel(ssize_t level_no, size_t shard_cap) : m_level_no(level_no), m_shard_cnt(0), m_shards(new std::vector(shard_cap, nullptr), free_shards) {} // Create a new memory level sharing the shards and repurposing it as previous level_no + 1 // WARNING: for leveling only. InternalLevel(InternalLevel* level) : m_level_no(level->m_level_no + 1), m_shard_cnt(level->m_shard_cnt) , m_shards(level->m_shards, free_shards) { assert(m_shard_cnt == 1 && m_shards->size() == 1); } ~InternalLevel() { } // WARNING: for leveling only. // assuming the base level is the level new level is merging into. (base_level is larger.) static InternalLevel* merge_levels(InternalLevel* base_level, InternalLevel* new_level) { assert(base_level->m_level_no > new_level->m_level_no || (base_level->m_level_no == 0 && new_level->m_level_no == 0)); auto res = new InternalLevel(base_level->m_level_no, 1); res->m_shard_cnt = 1; Shard* shards[2]; shards[0] = (*base_level->m_shards)[0]; shards[1] = (*new_level->m_shards)[0]; (*res->m_shards)[0] = new S(shards, 2); return res; } void append_buffer(Buffer* buffer) { assert(m_shard_cnt < m_shards->size()); (*m_shards)[m_shard_cnt] = new S(buffer); ++m_shard_cnt; } void append_merged_shards(InternalLevel* level) { assert(m_shard_cnt < m_shards->size()); (*m_shards)[m_shard_cnt] = new S(level->m_shards->data(), level->m_shard_cnt); ++m_shard_cnt; } Shard *get_merged_shard() { Shard *shards[m_shard_cnt]; for (size_t i=0; i> &shards, std::vector& shard_states, void *query_parms) { for (size_t i=0; i= (ssize_t) shard_stop; i--) { if ((*m_shards)[i]) { auto res = (*m_shards)[i]->point_lookup(rec, true); if (res && res->is_tombstone()) { return true; } } } return false; } bool delete_record(const R &rec) { if (m_shard_cnt == 0) return false; for (size_t i = 0; i < (*m_shards)->size(); ++i) { if ((*m_shards)[i]) { auto res = (*m_shards)[i]->point_lookup(rec); if (res) { res->set_delete(); } } } return false; } Shard* get_shard(size_t idx) { return (*m_shards)[idx]; } size_t get_shard_count() { return m_shard_cnt; } size_t get_record_cnt() { size_t cnt = 0; for (size_t i=0; iget_record_count(); } return cnt; } size_t get_tombstone_count() { size_t res = 0; for (size_t i = 0; i < m_shard_cnt; ++i) { res += (*m_shards)[i]->get_tombstone_count(); } return res; } size_t get_aux_memory_usage() { size_t cnt = 0; for (size_t i=0; iget_aux_memory_usage(); } return cnt; } size_t get_memory_usage() { size_t cnt = 0; for (size_t i=0; iget_memory_usage(); } } return cnt; } double get_tombstone_prop() { size_t tscnt = 0; size_t reccnt = 0; for (size_t i=0; iget_tombstone_count(); reccnt += (*m_shards[i])->get_record_count(); } } return (double) tscnt / (double) (tscnt + reccnt); } private: ssize_t m_level_no; size_t m_shard_cnt; size_t m_shard_size_cap; static void free_shards(std::vector* vec) { for (size_t i=0; isize(); i++) delete (*vec)[i]; } std::shared_ptr> m_shards; }; }