| Commit message (Collapse) | Author | Age | Files | Lines |
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The high watermark and low watermark can now be equal, to allow for
blocking reconstruction without requiring odd buffer sizes.
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A poorly organized commit with fixes for a variety of bugs that were
causing missing records. The core problems all appear to be fixed,
though there is an outstanding problem with tombstones not being
completely canceled. A very small number are appearing in the wrong
order during the static structure test.
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There are a few minor issues that this introduces, however. Global
tracking of a lot of secondary information, such as weights for WIRS/WSS,
or the exact number of tombstones will need to be approached differently
than they have been historically with this new approach.
I've also removed most of the tombstone capacity related code. We had
decided not to bother enforcing this at the buffer level anyway, and it
would greatly increase the complexity of the problem of predicting when
the next compaction will be.
On the whole this new approach seems like it'll simplify a lot. This
commit actually removes significantly more code than it adds.
One minor issue: the currently implementation will have problems
in the circular array indexes once more than 2^64 records have been
inserted. This doesn't seem like a realistic problem at the moment.
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Currently, proactive buffer tombstone compaction is disabled by forcing
the buffer tombstone capacity to match its record capacity. It isn't
clear how to best handle proactive buffer compactions in an environment
where new buffers are spawned anyway.
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Use an explicit m_tail variable for insertion, rather than using m_reccnt.
This ensures that the record count doesn't increase despite new records
being inserted, and allows for the m_tail variable to be decremented on
failure without causing the record count to momentarily change.
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The buffer isn't responsible for a lot of CC anymore (just the append
operation), so this code was no longer necessary. Also removed the only
calls to some of these CC operations within the rest of the framework.
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I started moving over to an explicit Epoch based system, which has
necessitated a ton of changes throughout the code base. This will
ultimately allow for a much cleaner set of abstractions for managing
concurrency.
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currently there's a race condition of some type to sort out.
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This is a big one--probably should have split it apart, but I'm feeling
lazy this morning.
* Organized the mess of header files in include/framework by splitting
them out into their own subdirectories, and renaming a few files to
remove redundancies introduced by the directory structure.
* Introduced a new framework/ShardRequirements.h header file for simpler
shard development. This header simply contains the necessary includes
from framework/* for creating shard files. This should help to remove
structural dependencies from the framework file structure and shards,
as well as centralizing the necessary framework files to make shard
development easier.
* Created a (currently dummy) SchedulerInterface, and make the scheduler
implementation a template parameter of the dynamic extension for easier
testing of various scheduling policies. There's still more work to be
done to fully integrate the scheduler (queries, multiple buffers), but
some more of the necessary framework code for this has been added as well.
* Adjusted the Task interface setup for the scheduler. The task structures
have been removed from ExtensionStructure and placed in their own header
file. Additionally, I started experimenting with using std::variant,
as opposed to inheritence, to implement subtype polymorphism on the
Merge and Query tasks. The scheduler now has a general task queue that
contains both, and std::variant, std::visit, and std::get are used to
manipulate them without virtual functions.
* Removed Alex.h, as it can't build anyway. There's a branch out there
containing the Alex implementation stripped of the C++20 stuff. So
there's no need to keep it here.
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