| Commit message (Collapse) | Author | Age | Files | Lines |
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The total time required for each shard construction
is now measured, and hooks have been added to
InternalLevel to support the creation and use of
per-level cost models.
The appropriate calls to these functions are now
made during reconstruction, but the scheduling
process doesn't yet call them, nor are the models
actually implemented.
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* Query Interface Adjustments/Refactoring
Began the process of adjusting the query interface (and also the shard
interface, to a lesser degree) to better accommodate the user. In
particular the following changes have been made,
1. The number of necessary template arguments for the query type
has been drastically reduced, while also removing the void pointers
and manual delete functions from the interface.
This was accomplished by requiring many of the sub-types associated
with a query (parameters, etc.) to be nested inside the main query
class, and by forcing the SHARD type to expose its associated
record type.
2. User-defined query return types are now supported.
Queries no longer are required to return strictly sets of records.
Instead, the query now has LocalResultType and ResultType
template parameters (which can be defaulted using a typedef in
the Query type itself), allowing much more flexibility.
Note that, at least for the short term, the LocalResultType must
still expose the same is_deleted/is_tombstone interface as a
Wrapped<R> used to, as this is currently needed for delete
filtering. A better approach to this is, hopefully, forthcoming.
3. Updated the ISAMTree.h shard and rangequery.h query to use the
new interfaces, and adjusted the associated unit tests as well.
4. Dropped the unnecessary "get_data()" function from the ShardInterface
concept.
5. Dropped the need to specify a record type in the ShardInterface
concept. This is now handled using a required Shard::RECORD
member of the Shard class itself, which should expose the name
of the record type.
* Updates to framework to support new Query/Shard interfaces
Pretty extensive adjustments to the framework, particularly to the
templates themselves, along with some type-renaming work, to support
the new query and shard interfaces.
Adjusted the external query interface to take an rvalue reference, rather
than a pointer, to the query parameters.
* Removed framework-level delete filtering
This was causing some issues with the new query interface, and should
probably be reworked anyway, so I'm temporarily (TM) removing the
feature.
* Updated benchmarks + remaining code for new interface
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A poorly organized commit with fixes for a variety of bugs that were
causing missing records. The core problems all appear to be fixed,
though there is an outstanding problem with tombstones not being
completely canceled. A very small number are appearing in the wrong
order during the static structure test.
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Plus some assorted fixes for move semantics stuff in BufferView that
accompanied these changes.
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The existing reconstruction logic will occasionally attempt to append an
empty level to another empty level, for some reason. While the underlying
cause of this needs to be looked into, this special case should prevent
shard constructors being called with a shard count of 0 under tiering,
reducing the error handling overhead of shard code.
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In InternalLevel::clone(), the m_shard_cnt variable was not being set
appropriately in the clone, resulting in the record counts reported for
a multi-shard level to be reported incorrectly.
In DynamicExtension::merge(), the merges were being performed in the
wrong order, resulting in multi-level merges deleting records. The
leveling tests all passed even with this bug for some reason, but it
caused tiering tests to fail. It isn't clear _why_ leveling appeared to
work, but the bug is now fixed, so that's largely irrelevant I suppose.
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This is a big one--probably should have split it apart, but I'm feeling
lazy this morning.
* Organized the mess of header files in include/framework by splitting
them out into their own subdirectories, and renaming a few files to
remove redundancies introduced by the directory structure.
* Introduced a new framework/ShardRequirements.h header file for simpler
shard development. This header simply contains the necessary includes
from framework/* for creating shard files. This should help to remove
structural dependencies from the framework file structure and shards,
as well as centralizing the necessary framework files to make shard
development easier.
* Created a (currently dummy) SchedulerInterface, and make the scheduler
implementation a template parameter of the dynamic extension for easier
testing of various scheduling policies. There's still more work to be
done to fully integrate the scheduler (queries, multiple buffers), but
some more of the necessary framework code for this has been added as well.
* Adjusted the Task interface setup for the scheduler. The task structures
have been removed from ExtensionStructure and placed in their own header
file. Additionally, I started experimenting with using std::variant,
as opposed to inheritence, to implement subtype polymorphism on the
Merge and Query tasks. The scheduler now has a general task queue that
contains both, and std::variant, std::visit, and std::get are used to
manipulate them without virtual functions.
* Removed Alex.h, as it can't build anyway. There's a branch out there
containing the Alex implementation stripped of the C++20 stuff. So
there's no need to keep it here.
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