| Commit message (Collapse) | Author | Age | Files | Lines |
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Added a new scheduler for ensuring single-threaded
operation. Additionally, added a static assert to (at least for now)
restrict the use of tagging to this single threaded scheduler.
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When an epoch is created using the constructor Epoch(Structure, Buffer),
it will call take_reference() on both.
This was necessary to ensure that the destructor doesn't fail, as it
releases references and fails if the refcnt is 0. It releases the user
of the object from the burden of manually taking references in this
situation.
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Instead of busy waiting on the active job count, a condition variable is
now used to wait for all active jobs to finish before freeing an epoch's
resources.
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I started moving over to an explicit Epoch based system, which has
necessitated a ton of changes throughout the code base. This will
ultimately allow for a much cleaner set of abstractions for managing
concurrency.
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currently there's a race condition of some type to sort out.
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I'll probably throw all this out, but I want to stash it just in case.
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This is a big one--probably should have split it apart, but I'm feeling
lazy this morning.
* Organized the mess of header files in include/framework by splitting
them out into their own subdirectories, and renaming a few files to
remove redundancies introduced by the directory structure.
* Introduced a new framework/ShardRequirements.h header file for simpler
shard development. This header simply contains the necessary includes
from framework/* for creating shard files. This should help to remove
structural dependencies from the framework file structure and shards,
as well as centralizing the necessary framework files to make shard
development easier.
* Created a (currently dummy) SchedulerInterface, and make the scheduler
implementation a template parameter of the dynamic extension for easier
testing of various scheduling policies. There's still more work to be
done to fully integrate the scheduler (queries, multiple buffers), but
some more of the necessary framework code for this has been added as well.
* Adjusted the Task interface setup for the scheduler. The task structures
have been removed from ExtensionStructure and placed in their own header
file. Additionally, I started experimenting with using std::variant,
as opposed to inheritence, to implement subtype polymorphism on the
Merge and Query tasks. The scheduler now has a general task queue that
contains both, and std::variant, std::visit, and std::get are used to
manipulate them without virtual functions.
* Removed Alex.h, as it can't build anyway. There's a branch out there
containing the Alex implementation stripped of the C++20 stuff. So
there's no need to keep it here.
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