| Commit message (Collapse) | Author | Age | Files | Lines |
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Now, the vector<> is part of the user-defined type, not required by the
framework. This should allow for more flexibility in either using
alternative containers, or for more sensible implementations of queries
with single value results (like range count).
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* Query Interface Adjustments/Refactoring
Began the process of adjusting the query interface (and also the shard
interface, to a lesser degree) to better accommodate the user. In
particular the following changes have been made,
1. The number of necessary template arguments for the query type
has been drastically reduced, while also removing the void pointers
and manual delete functions from the interface.
This was accomplished by requiring many of the sub-types associated
with a query (parameters, etc.) to be nested inside the main query
class, and by forcing the SHARD type to expose its associated
record type.
2. User-defined query return types are now supported.
Queries no longer are required to return strictly sets of records.
Instead, the query now has LocalResultType and ResultType
template parameters (which can be defaulted using a typedef in
the Query type itself), allowing much more flexibility.
Note that, at least for the short term, the LocalResultType must
still expose the same is_deleted/is_tombstone interface as a
Wrapped<R> used to, as this is currently needed for delete
filtering. A better approach to this is, hopefully, forthcoming.
3. Updated the ISAMTree.h shard and rangequery.h query to use the
new interfaces, and adjusted the associated unit tests as well.
4. Dropped the unnecessary "get_data()" function from the ShardInterface
concept.
5. Dropped the need to specify a record type in the ShardInterface
concept. This is now handled using a required Shard::RECORD
member of the Shard class itself, which should expose the name
of the record type.
* Updates to framework to support new Query/Shard interfaces
Pretty extensive adjustments to the framework, particularly to the
templates themselves, along with some type-renaming work, to support
the new query and shard interfaces.
Adjusted the external query interface to take an rvalue reference, rather
than a pointer, to the query parameters.
* Removed framework-level delete filtering
This was causing some issues with the new query interface, and should
probably be reworked anyway, so I'm temporarily (TM) removing the
feature.
* Updated benchmarks + remaining code for new interface
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Added a ReconVector type to make it easier to do load balancing by
shifting tasks around, and clean up a few interfaces.
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Sometimes, when the max thread count is exceeded, it is possible for
the scheduler to lock up. This is because the scheduler is only run when
a new job is put into the queue, and so it is possible for a job to be
blocked by thread limitations and be left sitting in the queue. If the
main program is waiting on this job to finish before scheduling a new one,
then the system deadlocks.
I added a second background thread to the scheduler that wakes the
scheduler up every 20us to resolve this and prevent these deadlocks.
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Need to figure out the best way to do the detailed tracking in
a concurrent manner. I was thinking just an event log, with parsing
routines for extracting statistics. But that'll be pretty slow.
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A poorly organized commit with fixes for a variety of bugs that were
causing missing records. The core problems all appear to be fixed,
though there is an outstanding problem with tombstones not being
completely canceled. A very small number are appearing in the wrong
order during the static structure test.
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It isn't working right now (lotsa test failures), but we're to the
debugging phase now.
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Currently, proactive buffer tombstone compaction is disabled by forcing
the buffer tombstone capacity to match its record capacity. It isn't
clear how to best handle proactive buffer compactions in an environment
where new buffers are spawned anyway.
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1. The system should now cleanly shutdown when the DynamicExtension
object is destroyed. Before now, this would lead to use-after-frees
and/or deadlocks.
2. Improved synchronization on mutable buffer structure management to
fix the issue of the framework losing track of buffers during Epoch
changeovers.
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Fixed a few bugs with concurrent operation of internal_append, as well as
enabled the spawning of multiple empty buffers while merges are currently
active.
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Add empty buffer now supports a CAS-like operation, where it will only
add a buffer if the currently active one is still the same as when the
decision to add a buffer was made. This is to support adding new buffers
on insert outside of the merge-lock, so that multiple concurrent threads
cannot add multiple new empty buffers.
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Added a new scheduler for ensuring single-threaded
operation. Additionally, added a static assert to (at least for now)
restrict the use of tagging to this single threaded scheduler.
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When an epoch is created using the constructor Epoch(Structure, Buffer),
it will call take_reference() on both.
This was necessary to ensure that the destructor doesn't fail, as it
releases references and fails if the refcnt is 0. It releases the user
of the object from the burden of manually taking references in this
situation.
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Instead of busy waiting on the active job count, a condition variable is
now used to wait for all active jobs to finish before freeing an epoch's
resources.
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I started moving over to an explicit Epoch based system, which has
necessitated a ton of changes throughout the code base. This will
ultimately allow for a much cleaner set of abstractions for managing
concurrency.
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currently there's a race condition of some type to sort out.
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I'll probably throw all this out, but I want to stash it just in case.
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This is a big one--probably should have split it apart, but I'm feeling
lazy this morning.
* Organized the mess of header files in include/framework by splitting
them out into their own subdirectories, and renaming a few files to
remove redundancies introduced by the directory structure.
* Introduced a new framework/ShardRequirements.h header file for simpler
shard development. This header simply contains the necessary includes
from framework/* for creating shard files. This should help to remove
structural dependencies from the framework file structure and shards,
as well as centralizing the necessary framework files to make shard
development easier.
* Created a (currently dummy) SchedulerInterface, and make the scheduler
implementation a template parameter of the dynamic extension for easier
testing of various scheduling policies. There's still more work to be
done to fully integrate the scheduler (queries, multiple buffers), but
some more of the necessary framework code for this has been added as well.
* Adjusted the Task interface setup for the scheduler. The task structures
have been removed from ExtensionStructure and placed in their own header
file. Additionally, I started experimenting with using std::variant,
as opposed to inheritence, to implement subtype polymorphism on the
Merge and Query tasks. The scheduler now has a general task queue that
contains both, and std::variant, std::visit, and std::get are used to
manipulate them without virtual functions.
* Removed Alex.h, as it can't build anyway. There's a branch out there
containing the Alex implementation stripped of the C++20 stuff. So
there's no need to keep it here.
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