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* Refactored Reconstruction TasksDouglas Rumbaugh2024-02-121-1/+1
| | | | | Added a ReconVector type to make it easier to do load balancing by shifting tasks around, and clean up a few interfaces.
* Comment updates/fixesDouglas Rumbaugh2024-02-091-0/+5
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* Fully realized shard concept interfaceDouglas Rumbaugh2024-02-071-2/+2
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* Fully implemented Query concept and adjusted queries to use itDouglas Rumbaugh2024-02-071-2/+2
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* Adjusted epoch transition methodologyDouglas Rumbaugh2024-01-311-1/+1
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* Initial rough-out of internal statistics trackerDouglas Rumbaugh2024-01-191-1/+22
| | | | | | Need to figure out the best way to do the detailed tracking in a concurrent manner. I was thinking just an event log, with parsing routines for extracting statistics. But that'll be pretty slow.
* Refactoring: corrected a number of names and added more commentsDouglas Rumbaugh2023-12-131-2/+2
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* Tombstone Compaction: re-enabled tombstone compactionDouglas Rumbaugh2023-11-131-0/+1
| | | | | | | Currently, proactive buffer tombstone compaction is disabled by forcing the buffer tombstone capacity to match its record capacity. It isn't clear how to best handle proactive buffer compactions in an environment where new buffers are spawned anyway.
* Comment and License updatesDouglas Rumbaugh2023-11-071-1/+1
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* Scheduling: Switched over to a thread pool modelDouglas Rumbaugh2023-11-061-1/+1
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* General Comment + Consistency updatesDouglas Rumbaugh2023-10-301-1/+5
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* Concurrency updates + fixes for compile errorsDouglas Rumbaugh2023-10-301-0/+1
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* Began moving to an explicit epoch-based systemDouglas Rumbaugh2023-10-231-5/+5
| | | | | | | I started moving over to an explicit Epoch based system, which has necessitated a ton of changes throughout the code base. This will ultimately allow for a much cleaner set of abstractions for managing concurrency.
* Initial pass w/ new scheduler setupDouglas Rumbaugh2023-10-201-85/+27
| | | | currently there's a race condition of some type to sort out.
* Checkpointing workDouglas Rumbaugh2023-10-201-0/+52
| | | | I'll probably throw all this out, but I want to stash it just in case.
* Re-structuring Project + scheduling updatesDouglas Rumbaugh2023-09-251-0/+63
This is a big one--probably should have split it apart, but I'm feeling lazy this morning. * Organized the mess of header files in include/framework by splitting them out into their own subdirectories, and renaming a few files to remove redundancies introduced by the directory structure. * Introduced a new framework/ShardRequirements.h header file for simpler shard development. This header simply contains the necessary includes from framework/* for creating shard files. This should help to remove structural dependencies from the framework file structure and shards, as well as centralizing the necessary framework files to make shard development easier. * Created a (currently dummy) SchedulerInterface, and make the scheduler implementation a template parameter of the dynamic extension for easier testing of various scheduling policies. There's still more work to be done to fully integrate the scheduler (queries, multiple buffers), but some more of the necessary framework code for this has been added as well. * Adjusted the Task interface setup for the scheduler. The task structures have been removed from ExtensionStructure and placed in their own header file. Additionally, I started experimenting with using std::variant, as opposed to inheritence, to implement subtype polymorphism on the Merge and Query tasks. The scheduler now has a general task queue that contains both, and std::variant, std::visit, and std::get are used to manipulate them without virtual functions. * Removed Alex.h, as it can't build anyway. There's a branch out there containing the Alex implementation stripped of the C++20 stuff. So there's no need to keep it here.