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* started refactoring queries interfaceDouglas B. Rumbaugh2023-11-021-0/+6
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* General Comment + Consistency updatesDouglas Rumbaugh2023-10-304-24/+39
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* Began moving to an explicit epoch-based systemDouglas Rumbaugh2023-10-231-2/+1
| | | | | | | I started moving over to an explicit Epoch based system, which has necessitated a ton of changes throughout the code base. This will ultimately allow for a much cleaner set of abstractions for managing concurrency.
* Initial pass w/ new scheduler setupDouglas Rumbaugh2023-10-201-13/+4
| | | | currently there's a race condition of some type to sort out.
* Re-structuring Project + scheduling updatesDouglas Rumbaugh2023-09-254-0/+306
This is a big one--probably should have split it apart, but I'm feeling lazy this morning. * Organized the mess of header files in include/framework by splitting them out into their own subdirectories, and renaming a few files to remove redundancies introduced by the directory structure. * Introduced a new framework/ShardRequirements.h header file for simpler shard development. This header simply contains the necessary includes from framework/* for creating shard files. This should help to remove structural dependencies from the framework file structure and shards, as well as centralizing the necessary framework files to make shard development easier. * Created a (currently dummy) SchedulerInterface, and make the scheduler implementation a template parameter of the dynamic extension for easier testing of various scheduling policies. There's still more work to be done to fully integrate the scheduler (queries, multiple buffers), but some more of the necessary framework code for this has been added as well. * Adjusted the Task interface setup for the scheduler. The task structures have been removed from ExtensionStructure and placed in their own header file. Additionally, I started experimenting with using std::variant, as opposed to inheritence, to implement subtype polymorphism on the Merge and Query tasks. The scheduler now has a general task queue that contains both, and std::variant, std::visit, and std::get are used to manipulate them without virtual functions. * Removed Alex.h, as it can't build anyway. There's a branch out there containing the Alex implementation stripped of the C++20 stuff. So there's no need to keep it here.