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authorDouglas Rumbaugh <dbr4@psu.edu>2024-02-12 11:42:18 -0500
committerDouglas Rumbaugh <dbr4@psu.edu>2024-02-12 11:56:42 -0500
commit5c229093f9af21514b17cf778dbec7ac657e31d2 (patch)
tree7453b6dbf26362d36a4904175cc8303f5b45563e /include/framework/scheduling
parent90194cb5be5c7b80bfa21a353a75920e932d54d8 (diff)
downloaddynamic-extension-5c229093f9af21514b17cf778dbec7ac657e31d2.tar.gz
Refactored Reconstruction Tasks
Added a ReconVector type to make it easier to do load balancing by shifting tasks around, and clean up a few interfaces.
Diffstat (limited to 'include/framework/scheduling')
-rw-r--r--include/framework/scheduling/Task.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/framework/scheduling/Task.h b/include/framework/scheduling/Task.h
index d5d4266..bd53090 100644
--- a/include/framework/scheduling/Task.h
+++ b/include/framework/scheduling/Task.h
@@ -26,7 +26,7 @@ namespace de {
template <RecordInterface R, ShardInterface<R> S, QueryInterface<R, S> Q, LayoutPolicy L>
struct ReconstructionArgs {
Epoch<R, S, Q, L> *epoch;
- std::vector<ReconstructionTask> merges;
+ ReconstructionVector merges;
std::promise<bool> result;
bool compaction;
void *extension;